Tuesday, February 18, 2014

Bullet Hell - A (somewhat) original game idea

I was trying to think of a game that I could make myself with a simple game design program like Gamemaker or something similar. It's something I have wanted to do for years but, work/school/world travel got in the way. However, an idea that is just PERFECT came to me last week while I was sitting at work, bored out of my skull... and watching a game comparison video on YouTube featuring different titles in the Raiden franchise.

Then, while writing it all down into a TXT document today, I came up with a way to make it an extremely METAL game as well. I had a few YouTube videos of various Rock songs playing in the background and decided that would make a perfect soundtrack. Instrumental MIDI versions of certain really Balls-to-the-Wall Hard Rock/Metal songs would be perfect for the soundtrack. Anyway, without further ado, here's the basic idea (so far)...

Working Title: Bullet Hell

Genre: Top-down Shooter

Platform(s): Digital download services like iOS, AndroidOS, Nintendo eShop, PSN and XBLA (And, in my dreams, the Arcade...)  If there's a physical copy of this game, it will probably be for the DS and/or 3DS.

Inspiration: Space Invaders, Galaxian, Galaga, Gaplus, Galaga '88, Galaga Arrangement, Zaxxon, Raiden, 1942, 1943: The Battle of Midway and Space Megaforce .

Difficulty Settings: 5 difficulty settings with various funny names ...

Easy as Pie
Hurt you plenty
Mess you up (I may just get rid of this one altogether)
Totally Insane
Nintendo Hard (This one references how insanely difficult some games can really get on the classic NES console, especially Shooters.) 

(Probably pointless) Story:

It's the year 2117. The Earth is peaceful and governed by a single world government, which takes the form of a Constitutional Republic. There is no more war. People do not go hungry or without access to medical care. Humankind has also spread out into space, establishing colonies on the Moon, Mars and Saturn's moon Titan. People live to better themselves and the universe around them through new knowledge and scientific advancement. Faster-than-Light travel and Interstellar Exploration may even be possible in another generation or two.

Then, without warning or any known provocation, the Invaders came. No one knows where they came from or how they reached this star system but, the Scientists were absolutely sure they came from another star. They quickly overran the colonies on Titan and Mars. Neither of them had much in the ways of Defense since none had ever been needed. The only reason they had any kind of defenses was for dealing with space pirates and asteroids that could threaten their worlds.

The Invaders also quickly gained footholds on the Moon and Earth. Earth's military was unprepared for this kind of attack. War had been unknown on Earth for a century. Their only experiences with armed conflict was patrolling global/interplanetary shipping lanes and fighting pirates. The Invaders have established strongholds in...

- The American Midwest
- The Amazon jungles of South America
- The Antarctic wastes
- The declining manufacturing centers in Mainland China
- The petroleum-producing regions of the Arabian desert
- The International Free-Trade Center in Earth Orbit (It's a large space station)
- Tycho City on the Moon

Intelligence reports that the Alien's Mothership controlling this invasion is orbiting Mars with a small garrison or two being left near Saturn to occupy Titan.

Before a massive counter-attack can begin, their forces need to be disrupted and distracted. It has been decided to use a new space fighter just recently integrated into the Earth's military forces called 'Paladin.' (Or will w call it 'Sting Ray'?) The Fighter's mission is to attack the Invaders at whatever stronghold they have on Earth and the Moon. Then, after the main counterattack has launched, the Fighter will proceed to Mars to attack the Mothership. If the Fighter survives that assault, it will then go on to Titan and destroy the garrisons left there. It's an insane mission but, the Government is hopeful that it will work. After all, who'd ever expect a single fighter to launch an attack against a massive invasion force?

Level Settings/Locations:

- Forest/Jungle
- Mountain Range
- Farming/Agricultural Area like the American Midwest
- Deserted Metropolitan area/Factory complex
- Desert region
- Earth orbit
- The Moon
- Alien Mothership orbiting Mars
- Remnants of the Alien fleet hiding near Titan and in Saturn's rings

Player character/ship:

An experimental space fighter codenamed 'Paladin' or 'Sting Ray'. I haven't decided which name should be used. It looks like a super beefed-up version of an American F-15 Eagle. It will also have a shield that can protect it from a maximum of 10 hits. Shield can be replenished with energy capsules or slowly through solar power. (Solar power recharging replenishes 1 hit point per second.)

Player's Weapons:

- Blue Cutting Lasers (Upgrade to the Machine Gun Cannons)
- Drones armed with the Blue Cutting Lasers (No more than 2 at a time. The drones can be destroyed by enemy fire.)
- Gamma-Ray powered Death Rays (Used only in space levels)
- Homing Missiles (First available weapons upgrade in the game)
- Machine Gun Cannons (Standard weapon with which the player starts the game)
- Shield-replenishing energy capsules
- Tactical Nukes (These will be rare and used only in the space levels)

Graphics:

Something akin to Mode 7. 'Nuff Said.

Music: Instrumental MIDI versions of certain Hard Rock/Metal songs including...

Black Sabbath - Children of the Grave 
Black Sabbath - The Mob Rules 
EPICA - Storm The Sorrow 
Iron Maiden - Wasted Years
Judas Priest - Love Bites 
KISS - My Way 
MetallicA - Metal Militia 
MetallicA - Seek and Destroy 
Nightwish - Over the Hills and Far Away
Ozzy Osbourne - Bark at the Moon 
Ozzy Osbourne - The Ultimate Sin 


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 Sound good so far? It certainly should with all that kick ass Metal in the soundtrack...

And to those of you who think I would never be able to get the rights (or make the songs sound good in MIDI), think again. Doom featured nothing but music that was instrumental versions of various Industrial and Metal songs. The game's music producer, Bobby Prince, sampled songs from Slayer, Metallica, Megadeth, Pantera, AC/DC, Alice in Chains and Black Sabbath. If id Software can do it, I should be able to get the license too. Besides, Musicians love receiving royalty payments. :P

- Lord Publius

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