“With Metroid it’s very easy to imagine some interesting implementation for Wii U. I think that having another screen with the gyro built in really gives you a lot of interesting opportunities for development, and we can bring a lot of our games to life in a completely unique way with that. I feel like the possibilities of the GamePad for Metroid could be really fantastic. There’s certainly a lot that you could do there for that game." - Shigeru Miyamoto
There's also some mention of him wanting to bring back Star Fox. If so, I hope the controls are good and that it's a proper flight simulation. Star Fox Command on the DS had controls so terrible that I didn't even want to play past the opening tutorials and first mission. (If even that far...) The Super NES original and the N64 version were great. I happened to enjoy the variations on the formula presented on the GameCube with Star Fox Adventures and Star Fox Assault. Star Fox Command, though, just fell flat for me.
Sources(s):
http://www.ign.com/articles/2012/07/06/miyamoto-discusses-metroid-on-wii-u
http://nintendoenthusiast.com/6902/miyamoto-wants-metroid-starfox-on-wii-u/
Then, there's another article about Metroid, F-Zero (which I dearly miss) and Link's design...
FROM THE ARTICLE:
Metroid
- A lot of Miyamoto’s Metroid ideas can be found in the Nintendo Land mini-game, Metroid Blast.
- Miyamoto noted that the Wii U is an HD console with more power and prettier graphics.
- Nintendo can naturally think about a nice Metroid action game in HD, but nothing is confirmed.
- Miyamoto had a big smile of someone who won’t say more than this. The tease.
F-Zero
- Pleased to hear fans are still interested in F-Zero .
- He feels the series hasn’t changed much since the first. (There is some truth to that...)
- Miyamoto thought people may start to become tired of the game. (Not true...)
- Miyamoto thanks the fans for their patience and advises to try playing Captain Falcon’s Twister Race in Nintendo Land.
- Miyamoto is curious to see what fans would like to see that they haven’t done before.
And about Link's design... (None of which is new to me...)
- Inspired by Peter Pan
- Wanted someone to be easily recognized by his sword & shield.
- Long hat and long ears, almost elf-like.
- Miyamoto-san is a Disney fan.
- Triforce was originally intended to be made of electronic chips.
- The first game was to take place in the past and the future, with the player traveling between the two.
- Thus came the name 'Link'.
http://nintendoenthusiast.com/9697/miyamoto-on-wii-u-metroid-f-zero-inspiration-behind-links-design/
And there you have it, fellow gamers. Shiggy has spoken... in his own way. We will get new Metroid and F-Zero games on WiiU SOMETIME SOON (I hope) and the mini-games in Nintendoland (which is an excellent game) offer clues on what the new games will feature. I need to go back to playing Nintendoland sometime soon.
In the mean time, I'll continue listening to this truly excellent Judas Priest record I'm currently enjoying and play a few old racing games like Enduro, Pole Position for Atari 2600 and Mario Kart 7.
Lord, PLEASE grant this man immortality so that he may never die... I NEED HIS GAMES!!!
- Lord Publius
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ReplyDeleteDespite not having any Metroid titles, N64 was still a great system. You missed out by not getting one. Go to eBay, a garage sale or a pawn shop and correct that mistake. Trust me.
DeleteAlso, Samus may not have had a game on that system but, she did make an appearance as a playable character in the 1st Super Smash Bros. game. That might be worth checking out...
This little editorial was good too...
Deletehttp://nintendoenthusiast.com/20361/nintendos-franchises-join-spotlight/