Thursday, December 12, 2013

How to build up stock for the used game/record store? Use the duplicates in my game collection...

How would I build up initial stock for the used game/record store? For starters, I could use the duplicates in my game collection. That would at least be enough to fill a glass display case or two near the cash register(s) by the front door.

The number in parentheses after the title indicates the number of extra copies I have and could theoretically re-sell. Chances are good that I won't, though... Please remember that these are only the extra copies. It doesn't include certain games that I don't want anymore and might decide to re-sell.

Atari 2600

Asteroids (5)
Astroblast (1)
Atlantis (1)
Battlezone (4)
Bezerk (2)
Circus Atari (2)
Combat (4)
Defender (3)
Demon Attack (1)
Donkey Kong (2)
Enduro (2)
Journey Escape (1)
Jungle Hunt (1)
Kaboom! (1)
Keystone Kapers (1)
Laser Blast (3)
Megamania (1)
Millipede (1)
Missile Command (2)
Ms. Pac-Man (3)
Othello  (2)
Pac-Man (1)
Phoenix (1)
Pitfall! (1)
River Raid (1)
Space Invaders (6)
Star Trek: Strategic Operations Simulator (1)

Atari 5200

Pole Position (1)
Super Breakout (1)

Atari 7800

Asteroids (1, Will be complete in box since both of the copies I have are this way.)
Galaga (1)
Pole Position II (2)
Xevious (1)

Colecovision

Donkey Kong (1)
Zaxxon (1)

TI-99/4A (It's an old computer)

Car Wars (1)
TI Invaders (Space Invaders Clone, 1)

NES (Here's where we get to the really good and profitable stuff...)

Contra (1)
Double Dragon (1)
Hogan's Alley (1)
The Legend of Zelda (1 Gold Cartridge)
Metroid (1)
Mike Tyson's Punchout!! (1)
Operation Wolf (1)
Paperboy (1)
Pinball (1)
Super Mario Bros./Duck Hunt (2)
Super Mario Bros. 2 (2)
Super Mario Bros. 3 (1)
Teenage Mutant Ninja Turtles II: The Arcade Game (1)
Tetris (1)
Vindicators (1)
Wizards and Warriors (1)

Nintendo 64 (A few nice gems here...)

007 The World is not enough (1)
Cruis'n USA (1)
Doom 64 (1)
Jet Force Gemini (1)
Perfect Dark (1)
Ridge Racer 64 (1)

Nintendo GameCube

The Legend of Zelda: Collector's Edition (1, still factory-sealed. Will cost a damned fortune.)

Nintendo Wii

Guitar Hero - Aerosmith (1, still factory-sealed.)

Nintendo WiiU

Batman: Arkham City - Armored Edition (1, still factory-sealed.)

Nintendo Game Boy

Star Trek: 25th Anniversary (1)

Nintendo GameBoy Advance

Kirby & the Amazing Mirror (1)
Marble Madness/KLAX (1)

Proprietary Hardware

Atari Flashback 3 (5, because Wal-Mart sold them cheap.)
Atari Flashback 4 (1)
Atari Flashback 64 (1)

SEGA Genesis (These games could make for excellent system bundles.)

Eternal Champions (1)
Mortal Kombat (1)
Sonic The Hedgehog (1)
Sonic The Hedgehog 2 (1)
Sonic The Hedgehog 3 (1)
Sonic & Knuckles (1)

SEGA Saturn

Hyper 3D Pinball (1)

SEGA Dreamcast

Sonic Adventure (1)

Sony PlayStation

Doom (1)

So, that is 111 different items we'd have on opening day, assuming I wanted to sell all of my extra copies and that they were all in good working order. (Which is part of the reason why I get back-up copies of things in the first place.) Again, remember that this does NOT include any of the games I may have decided that I don't want anymore, just the extra copies of certain things. Plus, I could also just buy up those game lots you see advertised on eBay and Craigslist, garage sales, et al.

- Lord Publius

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